![]() It would be nice to turn off the layers to maneuver the camera a bit. Layer control: I tend to build tall towns, but sometimes they get in the way of my view when adding more buildings(especially when most of the grid is full). If I may add a bit of constructive criticism, I feel the game would benefit from a few things:Ĭolor change option: if we could repaint the buildings after they’ve been built that would be awesome(also maybe a few new wall textures), maybe a color wheel or custom colors.ĭrag and build/fill in feature: tapping to add each individual segment can be a bit straining on the hand, if we could draw an outline or drag to build multiple segments at once would be amazing! Also the ability to build new segments under existing overhangs would help a lot! ![]() D&D Map Sketcher is a dungeon designer with Ikea sensibilities Do-it-yourself Dungeons. Create beautiful cities or towns, and then start building up to make towers or tiered levels! One of the most fun and relaxing games I’ve ever played! Townscaper has a generous demo that runs in your browser Build towns while the boss aint looking. One review said it was a simplified sim city, I call it Zen city! It’s easy and relaxing, with no municipal troubles to worry about! It’s basically tap and play. I can't wait to see how this game evolves in the future. It can also be mesmerizing to build massive towers. I love the way the game flows, it's so chill. But you, like most devs, are already on that. After you build a lot, it gets kind of laggy. to select colors for both the roof and walls individually.Ĥ: Optimization. I think this would be cool to add, as you could use either a color wheel, RGB sliders, CMYK sliders, Hex values, etc. However, I also wish there were a way to put one roof color on another brick wall color, etc. Now, I get it, there are a lot of colors to select. This would also work well vertically, but I get if this is all too hard to program given the abnormal grid size.ģ: Custom Color Selection. Please share here anything that would not fit into the main sub. If there were tools we could use to simply draw an outline and see it fill in with the selected color would be great. It can take a while to place dozens (sometimes hundreds) of blocks on the grid. I think it'd be cool to have a sort of feature paintbrush, where you could put doors or windows on walls, turn brick floors into grasslands, etc.Ģ: 3D Tools. I like how the game flows, but sometmes there's something specific I want but the construction of the game doesn't allow it to work out. I just have a couple of suggestions.ġ: An option for a more manual experience. I'm not sure if I can call it a game, it's more of a relaxation tool. But overall well worth the price, I thoroughly recommend you buying it.This app rocks. I’d love a couple of export functions say to a 3D model and and built-in camera function so we do screenshots as well. ![]() Watching how he made the assets I wonder if CityEngine could actually help produce those (I’m thinking how I could code for those assets)…. If you’re interested in the technical details he did a presentation on it, below. The game retails for 4.99, which is actually a dollar cheaper than the PC and console versions. I might share code here shortly so you can load my creations. There are no advertisements or in-app purchases to worry about. I like that you can share the ‘code’ (or is it a seed value like you have on minecraft?) so others can use your work. It is a work in progress and I’m sure he will add a few bits more to this. I love the seagulls that flutter around and how the buildings pop in to place. I’ve played it a love it, cute noises as you build and you can create little settlements as you go. Colossal Art, design, and visual culture. Well he’s now released the ‘game’ if you can call it that as it is purely a creation tool with no goal in mind which is fine by me because I am quite bad at games □ It caught my eye as ‘procedural’ generation was mentioned and anyone who reads this blog knows my favourite procedural modeller is ArcGIS CityEngine, so you know I had to see this. Stålberg gave a talk at the IndieCade Europe 2019 event during development, showcasing some of the games features, including terrain generation and procedural building design. ![]() A while back something caught my eye on twitter and it was a positive thing! The user seemed to be creating a simple game that allowed the user to create cute townscapes. Townscaper was developed by Swedish developer Oskar Stålberg, who previously worked on Bad North.
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